A small update. My publisher, Bob Trexler of Winged Lion Press, has added a page to his website devoted to Virtuous Worlds.
Winged Lion Press
You'll notice it says "Coming May 2011." Due to two other books from WLP coming out around Easter, the March/April release of Virtuous Worlds has been pushed to May so that Bob can devote the time to each book that it deserves.
Those of you who have been patiently waiting for the release of the book, it is still less than three months away. Thank you for your support!
Book Release Date:
Book Release Date: May 2011
Sunday, February 27, 2011
Sunday, February 20, 2011
Level 10: Front Cover Revealed!
Friends, neighbors, fellow countrymen of Hyrule, I can finally reveal the front cover of Virtuous Worlds after the last few weeks of working with my publisher and a professional designer behind-the-scenes.
Virtuous Worlds Front Cover
It was tricky finding something gamers would recognize without tripping any copyright alarms. The Super Mario World font was created by "The Liquid Plumber" and downloaded through http://www.fontspace.com/. The other font, "Super Plumber Brothers," was inspired by the title screen font of Super Mario Bros. and was created by Jackster Productions.
You spied the Triforce, right? Good.
Stay tuned for the back cover, and let me know what you think!
Virtuous Worlds Front Cover
It was tricky finding something gamers would recognize without tripping any copyright alarms. The Super Mario World font was created by "The Liquid Plumber" and downloaded through http://www.fontspace.com/. The other font, "Super Plumber Brothers," was inspired by the title screen font of Super Mario Bros. and was created by Jackster Productions.
You spied the Triforce, right? Good.
Stay tuned for the back cover, and let me know what you think!
Monday, January 3, 2011
Level 9: Hitting the Reset Button
In an earlier blog post, I talked about warp zones, those wonderful little inventions that allow you to skip past huge portions of whatever video game you happen to be playing.
This time, we're going to talk about the reset button.
You probably don't have to be a gamer to figure this one out. The reset button is the button on your gaming machine that starts the whole game over. Forget that low score you were about to end up with in Galaga, because guess what? You can pretend it never happened. Start over fresh. From the first level.
When you're playing well, you aren't likely to thank your prankster friend who "accidently" pushes the reset button just to see your reaction. On the other hand, when you're playing poorly, a chance to start over is a breath of fresh air.
Even characters in video games sometimes get their own "reset button" within the context of the plot. Let's return once more to The Legend of Zelda: Ocarina of Time for just one example. At the end of the story, Princess Zelda and the hero Link are sharing a moment of repose after their final battle with the evil Ganon. Somehow, Princess Zelda gets it into her head that it's all her fault Ganon came to power in the first place.
Ridiculous, if you ask me. If I were Link, I'd have done everything I could to convince her otherwise. But Link is a man of few words, and so Zelda insists on making it up to him for dragging him into the fight against Ganon. How does she plan to do this? By using the power of a sacred instrument, the Ocarina of Time, to return Link to the past. With Ganon no longer able to affect their lives, past or present, this will give Link the chance to live the life he should have had--or so Zelda's thinking goes.
It's a rare opportunity for Link and a sad parting for Zelda (sort of...I won't spoil it altogether for those of you who haven't played the game). How many of us get a chance to do it all over again, avoiding the trials we faced the first time around?
It's a thought provoking ending to a thought provoking game. But that never happens in real life, right?
The answer is: it depends on the player. That means you!
Those who have come to their Christian faith from a particularly rough background will heartily agree that coming to believe in Christ is like hitting a big reset button. While there may still be consequences for our actions here on earth, for all intents and purposes, "He has removed our sins as far from us as the east is from the west" (Ps 103:12). They've been erased from the game. Our mistakes no longer exist on God's memory card.
That's about as good a reset button as I can imagine. You get to keep the good and get rid of the bad, much like Link does in Ocarina of Time. With Ganon gone, he's free to live the life he was meant to live, this time without the evil force that was holding him back.
Heckler: "Hey. That gives me an idea."
DON'T YOU DARE PUSH THAT BUTTON, HECKLER!
**********POWER ON. WELCOME TO VIRTUOUS WORLDS BLOG**********
In an earlier blog post, I talked about warp zones...
Just kidding. Happy New Year, everyone. Time to hit those reset buttons!
P.S. My publisher and I are getting close to settling on a final cover design for Virtuous Worlds. I'll try to post pictures here as soon as it happens. The release date of the book should be in late March or early April.
This time, we're going to talk about the reset button.
You probably don't have to be a gamer to figure this one out. The reset button is the button on your gaming machine that starts the whole game over. Forget that low score you were about to end up with in Galaga, because guess what? You can pretend it never happened. Start over fresh. From the first level.
When you're playing well, you aren't likely to thank your prankster friend who "accidently" pushes the reset button just to see your reaction. On the other hand, when you're playing poorly, a chance to start over is a breath of fresh air.
Even characters in video games sometimes get their own "reset button" within the context of the plot. Let's return once more to The Legend of Zelda: Ocarina of Time for just one example. At the end of the story, Princess Zelda and the hero Link are sharing a moment of repose after their final battle with the evil Ganon. Somehow, Princess Zelda gets it into her head that it's all her fault Ganon came to power in the first place.
Ridiculous, if you ask me. If I were Link, I'd have done everything I could to convince her otherwise. But Link is a man of few words, and so Zelda insists on making it up to him for dragging him into the fight against Ganon. How does she plan to do this? By using the power of a sacred instrument, the Ocarina of Time, to return Link to the past. With Ganon no longer able to affect their lives, past or present, this will give Link the chance to live the life he should have had--or so Zelda's thinking goes.
It's a rare opportunity for Link and a sad parting for Zelda (sort of...I won't spoil it altogether for those of you who haven't played the game). How many of us get a chance to do it all over again, avoiding the trials we faced the first time around?
It's a thought provoking ending to a thought provoking game. But that never happens in real life, right?
The answer is: it depends on the player. That means you!
Those who have come to their Christian faith from a particularly rough background will heartily agree that coming to believe in Christ is like hitting a big reset button. While there may still be consequences for our actions here on earth, for all intents and purposes, "He has removed our sins as far from us as the east is from the west" (Ps 103:12). They've been erased from the game. Our mistakes no longer exist on God's memory card.
That's about as good a reset button as I can imagine. You get to keep the good and get rid of the bad, much like Link does in Ocarina of Time. With Ganon gone, he's free to live the life he was meant to live, this time without the evil force that was holding him back.
Heckler: "Hey. That gives me an idea."
DON'T YOU DARE PUSH THAT BUTTON, HECKLER!
**********POWER ON. WELCOME TO VIRTUOUS WORLDS BLOG**********
In an earlier blog post, I talked about warp zones...
Just kidding. Happy New Year, everyone. Time to hit those reset buttons!
P.S. My publisher and I are getting close to settling on a final cover design for Virtuous Worlds. I'll try to post pictures here as soon as it happens. The release date of the book should be in late March or early April.
Thursday, December 2, 2010
Level 8: Link's Own Worst Enemy - Himself?
Ladies and gentlemen, it's time for my first blog post devoted specifically to the Zelda series.
*Cue maniacal laughter*
Those of you like me who are diehard Zelda fans will be glad to know there's a lot more Zelda coverage coming in the printed version of Virtuous Worlds once it's released to the public.
Heckler: "What does it take to be a diehard Zelda fan?"
Well, first you have to practically consider yourself a citizen of Hyrule (that's the name of the kingdom featured in most Zelda games). You also have to be plagued by shrill voices in your head shouting "hey, listen" at odd times throughout the day.
Heckler: "Huh?"
If you didn't get the joke, well, that probably means you've never played The Legend of Zelda: Ocarina of Time, because if you had, you would probably be smiling right now.
So. Ocarina of Time is the Zelda game we're going to zero in on here. As with pretty much every Zelda game, Ocarina of Time features a series of dungeons that our hero Link must conquer in order to save the Princess Zelda and restore peace to Hyrule. This involves not just fighting enemies; it also requires players to think their way through a series of puzzles.
One of these "dungeons" in Ocarina of Time is called the Water Temple. The Water Temple comes late in the game, and it is considered by some players to be the most difficult (or at least the most frustrating) dungeon in the entire Zelda series! I don't know that I'd go that far, but it certainly is one of the odd ducks when it comes to dungeon layout and the nature of some of the puzzles.
I think my favorite moment in the Water Temple is one that comes when you've made it about halfway through the dungeon. You open a door, and suddenly you're in the middle of a room of bright white lights and an inch or so of water covering the floor. Go forward, and you'll run into (of all things) a tiny tropical island complete with sand and a palm tree.
Go a little bit farther, and you'll encounter a locked door. There's no way to open this door, so you're forced to turn around and go back the other way.
Not so fast.
Before you can even pass the tropical island again, you'll be faced by...yourself. Sort of. The figure standing in front of you is shaped like Link and even carries a sword and shield that look like his, but his/its clothing is stained entirely black. A pair of red eyes stares out at you from a face shrouded in darkness.
This is Dark Link.
Dark Link is not like your typical enemy in a Zelda game. If you take a swing at him, he'll swing too...at the exact same moment you do and with the exact same movement. Basically, he does whatever you do. If you didn't know better, you might say he knows what you're going to do before you do it.
Like the Water Temple itself, Dark Link is one of the more challenging obstacles you'll face in Ocarina of Time. In other words, one of Link's own worst enemies is...himself. Dark Link is little more than a twisted parody of the "real" Link.
Or is he?
What does water do? It reflects reality. Yeah, sometimes the reflection is a little distorted, but not quite that distorted. Personally, if I were Link, I'd be doing some serious self-examining after an encounter with Dark Link. I'd probably be asking myself, "Is this really what I am?"
Actually, that's a question we probably all need to ask ourselves. It's tough to admit, but we've all got a Dark Link inside us. He may come out in the form of a curse word shouted at someone who cuts us off on the freeway. He may come out when we walk by the dirty magazines at the supermarket. Better yet, he may come out when we're singing hymns at church and we spy someone we don't like sitting in the pew in front of us.
Most religious traditions agree that there is some sort of "Dark Link" inside us. Where the disagreement comes in is usually in how we're supposed to deal with that Dark Link.
"Sin" is Christianity's name for Dark Link, and there's only one way to deal with this jerk, according to tradition. And that is to call on a force more powerful than ourselves. That force is...
Heckler: "Jesus?"
Fifty rupees to our friend the Heckler! If you keep trying to attack your own twisted self portrait, it's just going to swing back at you. It knows you better than you know yourself. Good luck trying to come up with a trick it doesn't know.
You've gotta get outside help, hero!
*Cue maniacal laughter*
Those of you like me who are diehard Zelda fans will be glad to know there's a lot more Zelda coverage coming in the printed version of Virtuous Worlds once it's released to the public.
Heckler: "What does it take to be a diehard Zelda fan?"
Well, first you have to practically consider yourself a citizen of Hyrule (that's the name of the kingdom featured in most Zelda games). You also have to be plagued by shrill voices in your head shouting "hey, listen" at odd times throughout the day.
Heckler: "Huh?"
If you didn't get the joke, well, that probably means you've never played The Legend of Zelda: Ocarina of Time, because if you had, you would probably be smiling right now.
So. Ocarina of Time is the Zelda game we're going to zero in on here. As with pretty much every Zelda game, Ocarina of Time features a series of dungeons that our hero Link must conquer in order to save the Princess Zelda and restore peace to Hyrule. This involves not just fighting enemies; it also requires players to think their way through a series of puzzles.
One of these "dungeons" in Ocarina of Time is called the Water Temple. The Water Temple comes late in the game, and it is considered by some players to be the most difficult (or at least the most frustrating) dungeon in the entire Zelda series! I don't know that I'd go that far, but it certainly is one of the odd ducks when it comes to dungeon layout and the nature of some of the puzzles.
I think my favorite moment in the Water Temple is one that comes when you've made it about halfway through the dungeon. You open a door, and suddenly you're in the middle of a room of bright white lights and an inch or so of water covering the floor. Go forward, and you'll run into (of all things) a tiny tropical island complete with sand and a palm tree.
Go a little bit farther, and you'll encounter a locked door. There's no way to open this door, so you're forced to turn around and go back the other way.
Not so fast.
Before you can even pass the tropical island again, you'll be faced by...yourself. Sort of. The figure standing in front of you is shaped like Link and even carries a sword and shield that look like his, but his/its clothing is stained entirely black. A pair of red eyes stares out at you from a face shrouded in darkness.
This is Dark Link.
Dark Link is not like your typical enemy in a Zelda game. If you take a swing at him, he'll swing too...at the exact same moment you do and with the exact same movement. Basically, he does whatever you do. If you didn't know better, you might say he knows what you're going to do before you do it.
Like the Water Temple itself, Dark Link is one of the more challenging obstacles you'll face in Ocarina of Time. In other words, one of Link's own worst enemies is...himself. Dark Link is little more than a twisted parody of the "real" Link.
Or is he?
What does water do? It reflects reality. Yeah, sometimes the reflection is a little distorted, but not quite that distorted. Personally, if I were Link, I'd be doing some serious self-examining after an encounter with Dark Link. I'd probably be asking myself, "Is this really what I am?"
Actually, that's a question we probably all need to ask ourselves. It's tough to admit, but we've all got a Dark Link inside us. He may come out in the form of a curse word shouted at someone who cuts us off on the freeway. He may come out when we walk by the dirty magazines at the supermarket. Better yet, he may come out when we're singing hymns at church and we spy someone we don't like sitting in the pew in front of us.
Most religious traditions agree that there is some sort of "Dark Link" inside us. Where the disagreement comes in is usually in how we're supposed to deal with that Dark Link.
"Sin" is Christianity's name for Dark Link, and there's only one way to deal with this jerk, according to tradition. And that is to call on a force more powerful than ourselves. That force is...
Heckler: "Jesus?"
Fifty rupees to our friend the Heckler! If you keep trying to attack your own twisted self portrait, it's just going to swing back at you. It knows you better than you know yourself. Good luck trying to come up with a trick it doesn't know.
You've gotta get outside help, hero!
Saturday, November 20, 2010
Level 7: Nothing New Under the Sun
Nothing New
Pay attention to the gaming industry for any length of time, and you’ll begin to notice a pattern. When a game is successful, it inevitably spawns a sequel.
Heckler: “Duh. Money talks!”
Good sequels pay their respects to what the first game did as well as adding their own new twists on the old formula. Still, no matter how much of the “new” there is, nothing can change the fact that the old is what’s really driving the bandwagon.
Yeah, Twilight Princess had nice graphics and interesting new characters and the Wii Remote and all that good stuff, but it’s still the same puzzle-solving, dungeon-crawling, world-exploring, Ganon-slaying formula we’ve been familiar with since the original Legend of Zelda came out in 1987 (I’m speaking for those of us who are old enough to have grown up with this series).
Just look at some of the games that are coming out over the holidays, and you’ll see that this pattern of unoriginality is alive and well. Tomorrow, Donkey Kong Country Returns will be unleashed on US shores. This $50 Wii epic is little more than a massive homage to the three Donkey Kong Country games that came out on the Super Nintendo in the mid 90’s. Yes, the controls are fresh, and the graphics are all spiffy, but at heart it’s still the same 2D side-scrolling, banana-grabbing platformer we know and love (I’m still speaking to the senior citizens in the audience…you know, those of us over twenty).
Here’s another good example. On Nov. 2, Activision released Goldeneye 007, a first-person shooter based on the James Bond film of the same name. The thing is…there’s already been a game based on that film. It came out in 1997 on the Nintendo 64. Most gamers consider it a huge classic. The new Goldeneye is a remake of the N64 game; among the changes that have been made are the replacement of Pierce Brosnan’s Bond with Daniel Craig, and the game’s levels have been tweaked and redesigned and generally improved. But it’s still a remake, one that clearly relies on its predecessor’s reputation even as it attempts to create a fresh experience.
Oh, and then there’s Super Mario All-Stars: Limited Edition, coming out on Dec. 12 (also for Wii). This is literally a copy of Super Mario All-Stars, an anthology of the first four Mario games (Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3) that we first saw as a Super Nintendo cartridge more than a decade ago. There are no tweaks here. No new levels. No new characters. Aside from a soundtrack disc and a booklet and a couple of other frills, this is the exact same Super Mario All-Stars.
You know what I say to all these sequels and remakes and thinly-disguised cash-ins on the popularity of well established franchises? I say bring it on!
Cranky gamers may complain about the lack of originality in games these days, but companies are churning out unoriginality for a reason. People like these games. No, they LOVE THESE GAMES!
Almost three thousand years ago, Solomon began what would become the book of Ecclesiastes with these words: “History merely repeats itself. It has all been done before. Nothing under the sun is truly new” (1:9, NLT). Even what appears to be new, deep down, is just a well-disguised copy or spin-off of something old.
Some people find this disturbing. I find it comforting. It means that good will remain good, and evil—as much it tries to come up with new evil—will fail and someday be destroyed forever.
The ultimate endorsement of unoriginality is found in Hebrews: “Jesus Christ is the same yesterday, today, and forever” (13:8, italics mine). Does this mean God is boring and stagnant? No, it means He’s reliable. Since He’s good, it means good will never go away.
Unoriginality done right isn’t a bad thing. It’s a glorious thing. Besides the comfort factor, it means a whole new generation of gamers (or believers) will be introduced to something that’s good with a long record of being good.
So yes, I plan on buying (or at least playing) all of the remakes and copies and sequels I can get my hands on.
Who’s with me?
Sunday, November 7, 2010
Level 6: Cosplay!
Cosplay is a subject near and dear to my heart.
Heckler: "What the heckler is cosplay?"
As I briefly explain in the final chapter of Virtuous Worlds, cosplay is what you're doing when you dress up as a character from a movie, a television show, a book, a video game, or some other medium of pop culture. That's a simplified definition, mind you, but there you have it.
When I compare myself with some of the folks who have exhibited their work on http://www.cosplay.com/, my own attempts at cosplay seem half-hearted--but believe me, I've had fun doing it!
You may have already browsed the photos I took with my Link cosplay at this year's Gen Con (see the link at the bottom of the page). Here's another link (pun intended) to my album from last year's Gen Con, when I dressed as Mario:
Heckler: "Stop making me spew my soda all over the monitor."
Heckler: "What the heckler is cosplay?"
As I briefly explain in the final chapter of Virtuous Worlds, cosplay is what you're doing when you dress up as a character from a movie, a television show, a book, a video game, or some other medium of pop culture. That's a simplified definition, mind you, but there you have it.
When I compare myself with some of the folks who have exhibited their work on http://www.cosplay.com/, my own attempts at cosplay seem half-hearted--but believe me, I've had fun doing it!
You may have already browsed the photos I took with my Link cosplay at this year's Gen Con (see the link at the bottom of the page). Here's another link (pun intended) to my album from last year's Gen Con, when I dressed as Mario:
Believe me, if you're a geek and you've never tried it, cosplay is a blast. Just try walking into your local Taco Bell dressed as Mario or Link and count how many stares you get (I speak from personal experience). Better yet, attend one of your local gaming or anime or generic pop culture conventions as that same character and see what it's like to hang out with thousands of other people doing the same thing.
Those of you who have a hard time relating to this experience and who may already be on the phone with the local sanatorium hoping you can get me committed before I infect the rest of the human race should hold that thought for a minute. We all have hobbies and passions and interests that can make us look silly to others. It isn't a sin, and sometimes these things enrich our lives in ways we're not even aware of!
All this talk of costumes and characters has a point. When gamers play the part of their favorite characters, whether on the television or computer screen or--better yet--in a costume, they are inhabiting and taking on and representing everything that goes with that character, whether they realize it or not.
Case in point. When my cousin and I dressed as Mario and Luigi at last year's Gen Con (this was the first time I had ever cosplayed), I knew people would recognize the characters, but I had no idea of the reception we were in for. One smiling little girl ran up to my cousin and hugged him; her mother said that Luigi was her daughter's favorite character. I had people shouting things at me in the hallway like "It-sa me, Mario" or "Our princess is in another castle!"
Oh, I'd love to tell you in detail about what it was like doing impressions of Mario on a stage in front of a crowd of 800 people at Tracy Hickman's Killer Breakfast. Even at the time, I think I was well aware that they weren't really laughing and applauding for me. They were doing it because they loved the character.
Role-playing Mario that weekend was an experience I'll never forget.
In a similar way, Christians are called to role play as Christ. No, you don't have to put on a beard and a robe and a sash and sandals and walk around quoting the Sermon on the Mount until your neighbors have you arrested, but we as believers are supposed to role play Christ's characteristics. "It is no longer I who live," Paul wrote to the Galatians, "but Christ lives in me" (2:20).
That weekend at Gen Con, it wasn't I who lived, it was Mario who lived in me (go ahead and laugh if you want, but it's true to some extent). And that wasn't such a bad part to play. Try to find a happier or more pure character in video game history, I dare you. I feel like a better person for having done it.
Heckler: "Stop making me spew my soda all over the monitor."
Anyway, that experience meant a lot, but I know that even Mario isn't the most important role I'm called to play in life. Son, brother, friend, and believer in God come to mind immediately. Those aren't easy roles to play, but they're even more worthwhile than the ones we play for three or four days in a crowded convention center. And depending on your taste in dress, chances are it's much easier to "cosplay" a son, a brother, a friend, and a believer than it is to cosplay a video game character.
Gamers, brothers, sisters, believers, PLAY YOUR ROLES WITH ZEST!!!!
Sunday, October 31, 2010
Level 5: Resident Evil: Degeneration
If I'm ever going to talk about Resident Evil on this blog, what better time to do it than on Halloween?
Enthusiastic Gamer: "Yay, zombies!"
First, let me say that the Resident Evil series is a good example of what I'm talking about when I say that not all of the games I mention on this blog or in my book are necessarily for everyone. Families should rightly be concerned about the content of the games they welcome into their household, and the violence that is present in the RE games is not for the casual or squeamish gamer.
That said, I think it's only fair to point out when games aimed at older audiences manage to nail a solid point of spiritual truth.
Enter Resident Evil: Degeneration.
Befuddled Gamer: "But Degeneration is a movie, not a game!"
True, Degeneration is technically a CG film based on a series of games, not a game in its own right. Still, since it's so closely related to the games, I think it's worth discussing here.
I am no expert on zombie films, but I know enough to say that Degeneration is about as close to family-friendly as you're ever going to get with this genre. Yes, it's a bit violent, and there is cursing here and there, but these elements are relatively light when compared with the competition.
So why am I talking about it on the blog? My reason is simple, and it can be summed up in a single line of dialogue taken from the film.
"If you don't try to save one life, you'll never save any."
There is a sharp line drawn in Degeneration between the self-centered characters who are only interested in their own survival (epitomized by a US senator) and the selfless heroes who will risk it all for the sake of one individual (epitomized by Leon Kennedy, veteran of more than a few zombie attacks).
Leon utters this stirring line of dialogue during a key sequence in the film. I think it's an awesome expression of the value of each and every human life and a strong encouragement to "do unto others as you would have them do unto you" (Matthew 7:12).
Looking out for number one is a natural reaction when things get tough, so it takes a special kind of person to hold on to his or her humanity in those situations. It doesn't have to be a zombie attack, of course!
Jesus once said: "What is the price of five sparrows--two copper coins? Yet God does not forget a single one of them. And the very hairs on your head are all numbered. So don't be afraid; you are more valuable to God than a whole flock of sparrows" (Luke 12:6-7).
In other words, every human life is precious to God. If you don't value one, you don't value any.
Summary: every human life is worth saving. Where did I learn that? From a zombie movie based on a video game!
Who would have thought?
Enthusiastic Gamer: "Yay, zombies!"
First, let me say that the Resident Evil series is a good example of what I'm talking about when I say that not all of the games I mention on this blog or in my book are necessarily for everyone. Families should rightly be concerned about the content of the games they welcome into their household, and the violence that is present in the RE games is not for the casual or squeamish gamer.
That said, I think it's only fair to point out when games aimed at older audiences manage to nail a solid point of spiritual truth.
Enter Resident Evil: Degeneration.
Befuddled Gamer: "But Degeneration is a movie, not a game!"
True, Degeneration is technically a CG film based on a series of games, not a game in its own right. Still, since it's so closely related to the games, I think it's worth discussing here.
I am no expert on zombie films, but I know enough to say that Degeneration is about as close to family-friendly as you're ever going to get with this genre. Yes, it's a bit violent, and there is cursing here and there, but these elements are relatively light when compared with the competition.
So why am I talking about it on the blog? My reason is simple, and it can be summed up in a single line of dialogue taken from the film.
"If you don't try to save one life, you'll never save any."
There is a sharp line drawn in Degeneration between the self-centered characters who are only interested in their own survival (epitomized by a US senator) and the selfless heroes who will risk it all for the sake of one individual (epitomized by Leon Kennedy, veteran of more than a few zombie attacks).
Leon utters this stirring line of dialogue during a key sequence in the film. I think it's an awesome expression of the value of each and every human life and a strong encouragement to "do unto others as you would have them do unto you" (Matthew 7:12).
Looking out for number one is a natural reaction when things get tough, so it takes a special kind of person to hold on to his or her humanity in those situations. It doesn't have to be a zombie attack, of course!
Jesus once said: "What is the price of five sparrows--two copper coins? Yet God does not forget a single one of them. And the very hairs on your head are all numbered. So don't be afraid; you are more valuable to God than a whole flock of sparrows" (Luke 12:6-7).
In other words, every human life is precious to God. If you don't value one, you don't value any.
Summary: every human life is worth saving. Where did I learn that? From a zombie movie based on a video game!
Who would have thought?
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